/****************************************************
文件：DebugsComponent.cs
作者：UnitySir
邮箱：zouajck@foxmail.com
日期：2021/03/22 20:24:37
功能：Nothing
*****************************************************/

using UnityEngine;

namespace DSFramework
{
    public class DebugsComponent : DSComponent
    {
        public override void InitCmpts()
        {
            base.InitCmpts();
            
        }

        public override void ShutDown()
        {
            base.ShutDown();
        }
        
        //----------------------

        [Header("热更新是否使用AssetBundle模式")] [SerializeField]
        private bool useAB = true;

        /// <summary>
        /// 是否使用Assetbundle模式
        /// </summary>
        public bool UseAB
        {
            get { return useAB; }
            set { useAB = value; }
        }

        //-----------------------

        [Header("是否将AB包拷贝到StreamingAssets")] [SerializeField]
        private bool isCopyABTo = true;

        public bool IsCopyAbTo
        {
            get { return isCopyABTo; }
            set { isCopyABTo = value; }
        }
    }
}